I hope you guys are ready to move into "Conquest"!

Here are a few highlights:
Alliance vs Alliance (AvA) Changes and Additions:
Patch 1.2 is the first major AvA content update; featuring new rules, missions, and maps that attempt to address some of the key issues we’ve heard from the community. These changes are just a first phase of improvement, and additional AvA enhancements are planned for future releases.
Theft Missions
One of the major new features in AvA is the ability to launch theft missions against production facilities. Theft missions are launched just like capture missions, through a new option available on the bid window. Winning a theft mission grants an immediate reward to the attacking strike force, and shuts down operation of the facility for 15min (during which time the facility is also in lockdown).
* Alternative to Expansion: Theft missions provide an alternative to capturing more territory. When you feel like you have as much territory as you can defend, and don’t wish to expand, you can start stealing from others and hurting enemy production rates.
* Something for Non-Territory Holders: Theft missions provide a great option for groups that do not hold territory in a given Zone, but still wish to run missions to help their Agency.
* Lower Consequence: Political ramifications aside, a theft mission does not carry the same consequence or weight that a capture mission does.
* New AvA Game Types and Maps: The initial theft missions are of the Payload type, offering something different than the normal Breech found in AvA. In future updates we will be introducing additional unique game types to Theft.
What you steal is dependent upon the tech level and type of the facility you are raiding. Higher tech facility’s offer better rewards. On average, owning and operating a facility offers more value than theft missions; so owning territory is still greatly preferable to raiding, assuming you can defend that territory. It’s also worth noting that there are some items that cannot be stolen, and can only be produced by owning territory.
4v4 Arena Queue
The 4v4 Arena Queue is for pre-made teams of four players only, and offers two new maps built specifically for 4v4 combat. Aside from offering a gametype that allows you to compete solely in pre-made groups, the 4v4 Arena features combat that has a more intimate feel than a standard 10v10 match.
For this initial release, the 4v4 queue is not ranked and is intended to allow players to enjoy something different while running PvP missions. Players earn xp and credits just like any other queue. In the future, a ranking and ladder system will be added to the queue, offering unique incentives for competing in 4v4 over regular match made. We’ll also be adding new arenas.
Read more about this and some other cool new features here:
http://forum.globalagendagame.com/gablog/